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The flipside to the melee combat is the stealth action of Arkham Asylum which is equally brilliant. For much of the game, the ability of the camera to keep up with the action, only intervening when you pull off a finishing move on the last baddie, is excellent too. It is very exciting to punch down an enemy and then press a quick key to launch the batarang at another enemy as he reaches for an assault rifle off the floor. The gadgets you have at your disposal, such as the batarang, add further variety to the combat and thanks largely to the well thought out interface, these items are extremely easy to access on the fly. Adversaries are also smart enough to pick up weapons from the ground from fallen comrades or to rip blocks off the wall and throw them at you. Some enemies can block your moves, making it essential to vault over them and punch them from behind. You will encounter enemies that have knives, pipes, electric prods and assault weapons. To ensure that the game does not become stale, there are a number of variations added to this combat system. It is a very fun and intuitive combat system, surely to be mimicked by other action games.
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Although it may seem as though the player only has a small number of moves, intelligently the ability of Batman to perform many of these himself removes the sheer impossibility of having to remember so many different key combinations in the heat of battle like in Prince of Persia: Warrior Within. The ability to be fighting one enemy in front of you and then suddenly counter and block one behind you is highly satisfying and the moves with which Batman accomplishes this are amazing to behold. Though this sounds highly simplistic, and at first it may feel so, the exhilaration of the Freeflow combat system is derived from the speed at which you can attack enemies and almost simultaneously block incoming blows as well. With the right mouse button he will counter incoming moves from foes. With repeated clicks of the left mouse button, Batman is able to throw a number of combo punches and will earn experience points for defeating enemies which can be spent on upgrades, such as armour. Yet as the camera pulls well back when you enter a fight, the cinematic quality of the battle becomes apparent.
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Standing off centre, the player model for Batman himself seems too large in reflecting a distorted perspective of this environment. Though the feel for the game takes time for the player to settle into, it excels in all of these elements. There is definitely a rich history of the prison itself and its creator to be discovered by the players throughout the game.Ī third person title, the game shifts from hand to hand melee combat, to stealth, exploration and some light platforming sequences. The game is frequently disturbing through its gothic setting and the characterisation of the fractured psyche of many of the inmates and super villains. With Rocksteady he has crafted an extremely dark, violent and gritty fantasy world, not to be mistaken for the realism of the Christopher Nolan films.
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The story was written by Paul Dini who also worked on the animated TV series. The idea to place the game purely on Arkham Island is an intelligent one that sets the overall tone for the entire game. It is a credit to the ability of Rocksteady, a once relatively minor developer, and the publishing efforts of Eidos, that they were able to craft what will be the best game of the year. This terrific game is a result of hours of hard work, careful planning and intelligent design. Batman has been betrayed by some of the guards and must stop Joker and a number of other villains including, Scarecrow, Poison Ivy, Killer Croc, Harley Quinn and Bane. Yet once the prisoner is separated from Batman he manages to escape custody and begins a riot, taking over the prison.
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Batman with the help of Commissioner Gordon and the prison staff escort The Joker through Arkham. Yet the Dark Knight remains suspicious: The Joker has never let himself be captured this easily. By biggest_loser | Review Date: OctoAt the very beginning of the game Batman has arrested the clown prince, The Joker and is taking him to Arkham Asylum, Gothman's notorious island prison for the criminally insane.